
Title		: Klingon Q6 Fleet Tanker
Filename	: KQ6.RAR
Version		: 1.0 final
Date		: 26th November 2011
Author		: Andy Reid (A.K.A. panzergranate)
                : Textures by Don Woligroski (A.K.A. - Cleeve)
Email		: panzergranate@hotmail.com

*****NOTE*****

		  This ship has been tested in all versions of SFC 1.

The Klingon Q6 Fleet Tanker.
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The Q6 Fleet tanker was the updated design version of the Q5 Fleet Tanker and was introduced around 2230. The Q6 featured a smaller hangar housing on the secondary hull and Drel type Impulse Engines, as used on the Drel designed cruisers such as the D5, D6 and D7.

Initial Q6 Fleet Tankers were rebuilds of battle damaged Q5 carried out by the Drel shipyard. The opportunity was taken to improve and to standardise the Impulse Engines during the rebuilds, mainly for logistics and commonality of spare parts. The Klingon High Command liked the upgrade and production of the Q5 was replaced with the Q6 from around 2230 onwards.  

The role of the Q6 was to keep the Klingon Deep Space Fleet supplied with both anti-matter, for the MAM Warp reactors, and Deutronium slush for the Impulse engines and shuttle craft hangar supply tanks.

The fuel tank itself had the anti-matter containment bottle in its core with baffled Deutronium sludge tanks surrounding it. 
A small Fusion reactor supplied power for the containment bottle with a back up battery in case of reactor failure. In emergency imminent containment failure situations the fuel tank could be separated by explosive bolts and solid fuel boosters would propel it downwards away from the ship.

In the rare instances that this needed to be enacted the host ships still managed to suffer blast damage from the ensuing explosion.

In the rare instances that this needed to be enacted the host ships still managed to suffer blast damage from the ensuing explosion.

The Q6 had a maximum velocity of Warp 5.1 and some were still in service during the General War.

Steps to install:
-----------------
(1) Unpack zipped file.

(2) Move the model folder to Starfleet Command/Assets/Models folder. If you're smart enough to have all the races in seperate folders then place this ship in the Federation folder.

(3) Copy the Shiplist fragment and paste it into the appropriate race and part of your Shiplist file in Starfleet Command/Assets/Specs/Sfbspc13.txt

(4) Modify the model folder references to suit your own SFC models directory structure. 


NOTE: You must have at least one stock SFC game ship in human player squadrons to use this ship in multiplayer games. However, AI player squadrons are not bound by this restiction/problem and can have all three ships as non-stock ships if desired. 

These ship has been put under the Klingon F for Freighters part of the SFBSPC13.TXT, so that it can be called up for use in scripts using the FMSE (Fleet Model Script Editor) software add on by Eagle Eye Software. If you want to actually be able to select this ship, in normal SFC select ships, you will have to move it into the FF, CL, CA or DN part of the listing. 

Copyright and Distribution Permissions
--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY
 TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

If you use this model in any Starleet Command project please include this file. 
If you make this file available at your website or anothers please include a link to
http://starfleet.thegamers.net

Please do not modify this file or the included texture with out seeking the authors opinion.
Nothing legal here, it is just polite.

